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Chapter 4 Motion in Two and Three Dimensions Daniel Bartels, Stacie Boston, Tara George, Waverly Jones, Charles Sims Synopsis
We combine and extend the concepts of the previous two chapters (vectors and 1d motion) to two and three dimensions, then apply them to problems in two dimensions namely projectile and uniform circular motion. The concept of relative motion is also introduced.
Major concepts and equations
Position and Displacement A particle’s path and its position at two points in time t1(x1,y1,z1), t2(x2,y2,z2)
Position can also be represented by a vector from an arbitrary origin to the point
Directed from the first point in time to the second
Velocity and Average Velocity
Average velocity is the change in position over the change in time
Instantaneous velocity, or simply velocity, is the time derivative of position and is always tangent to the path of the particle
Acceleration and Average Acceleration
Average velocity is the change in velocity over the change in time
Instantaneous acceleration, or simply acceleration, is the time derivative of velocity
Projectile Motion
Horizontal and vertical components of motion are not dependent on one another The horizontal component of velocity is constant – zero acceleration
Assume the vector is in the first quadrant and q is the angle between the vector and the x- axis.
There is no acceleration affecting the x-component:
Gravity affects only the y-component:
The equation of path:
The range R of a projectile is the horizontal distance between the projectile’s launching point and the point at which it returns to the launch height.
The range is maximized when the launch angle is 45° ( sin 2(45° ) = sin 90° = 1 ).
Uniform Circular Motion
The magnitude of velocity (speed) is constant but its direction constantly changes \
The particle is accelerating.
The acceleration is always towards the center (centripetal) and has magnitude:
The period of revolution T – the time to travel the circumference.
Relative Motion in One Dimension
There is no fundamental or underlying coordinate system for the universe – Any observer is justified in choosing any arbitrary origin for their own coordinate system or reference frame. The velocity of P with respect to A is equal to the velocity of P with respect to B plus the velocity of B with respect to A.
Inertial frames of reference have constant velocity.
The acceleration of a particle is constant relative to observers on different inertial frames of reference.
Problem Types
The path of the projectile is parabolic and generally falls into one of the three classes:
We are commonly asked to find the following things:
The range of the projectile. How long it was in the air. Its maximum height. D y Its velocity at some point. The line of sight required to strike a target when dropped (launched) from some airborne object.
We are given some (usually two) of the following quantities and asked to find another:
the period of revolution the magnitude of acceleration the radius of the circle or arc the magnitude of velocity
We are generally given two observers on different inertial frames of reference and some pointlike object. Given data about two of the three we determine the velocity and/or acceleration of the third. Using that we may be asked to find another quantity using ‘standard’ motion formulas.
Tips and Advice
Resolving vectors is essential to the solution of many problems including those of projectile motion. Once the vector is resolved into components treat the problem as two separate problems – one for each component.
LINKS
Instead of providing many links one is listed that contains numerous links to many useful sites
Eric’s Treasure Trove: http://www.astro.virginia.edu/~eww6n/physics/physics.html
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Email comments or questions about these WebPages
to jacarlis@vcu.edu This page was last updated on 10/04/99
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